// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef DAWNNATIVE_OPENGL_BINDGROUPGL_H_
#define DAWNNATIVE_OPENGL_BINDGROUPGL_H_

#include "common/PlacementAllocated.h"
#include "dawn_native/BindGroup.h"

namespace dawn::native::opengl {

    class Device;

    MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor);

    class BindGroup final : public BindGroupBase, public PlacementAllocated {
      public:
        static Ref<BindGroup> Create(Device* device, const BindGroupDescriptor* descriptor);

        BindGroup(Device* device, const BindGroupDescriptor* descriptor);

      private:
        ~BindGroup() override;

        void DestroyImpl() override;
    };

}  // namespace dawn::native::opengl

#endif  // DAWNNATIVE_OPENGL_BINDGROUPGL_H_
